Category: Developer’s Blog

Stage Concept Art

Here are some bits and pieces of concept art used for the stages and UI design. I normally don’t sketch my ideas as usually I turn them into 3D before I get the chance. These stages ended up being very close to the final design.  

GoatPunk Toy Prototypes

I took the game model and refined the details and welded it all into one mesh for 3D printing. The 3D print is about 6cm long. The sandstone has quite a bit of weight to it compared to the plastic material despite being a cheaper print. They feel very solid but would not want to drop these,…

Lantern Stage Progression

The game started with a few boxes and the first task was to get a goat to move from one box to another. At first I attached code to every single box and made each of them respond as a button. However this can be very taxing on the cpu as every cpu cycle was…

Creating Goats

The 3D model for the goat only went though a few refinement increments through out the games development. The first model was very crude getting the basic impression it was some sort of four legged creature which could have been a dog if anything. I added three bones then animated them in a way that resembled…